Information on Dawson College shootings connection to popular culture
Do ultraviolent videogames lead to killing?
September 15, 2006
By MIKE STROBEL
A few fun things your kiddies can do this weekend:
Brain a guy with a rotting cow's head.
Machinegun a cop into the dust, then finish him with a 2 by 4 and a broken bottle.
Or stun-gun him, set him afire and piss on him.
Spray the insides of a pedestrian across a highway.
Pop heads like eggs against a brick wall.
Take a chainsaw in the throat. Or better yet, do it to someone else's throat.
Whack a woman with a golf club.
Carpet-bomb a Cuban. Burn a prisoner alive. Slaughter a hostage. Tear him in half. Kick his head off. Slice and dice his face. Castrate him with a steel-brimmed hat.
Run a pool cue through his back. Or a meat hook. A scalpel. A machete. A fireplace poker...
What next? Poison him with laxative?
Worry not. You can do that too.
All this on video games like 25 To Life and Grand Theft Auto and Manhunt and Soldier of Fortune and Postal...
Postal 2 sure pushes the envelope, pardon me.
The "hero" wears a black trenchcoat. Gosh, that rings a bell.
'Laughing out loud'
Here's what a web reviewer (4 out of 5 stars) had to say about Postal 2:
"The noise the cat makes when stuck on the end of my shotgun had me laughing out loud." And:
"How come I can't molest women I meet on the street (although I can expose myself to them)?"
Good question, Mr. Critic.
How many times must a video game turn up as evidence at a crime scene before we wake up?
Dawson College is the latest. Killer Kimveer Gill was a fan of Super Columbine Massacre, a lovely bit of Internet fun.
"Life is a video game and you gonna die sometime," was young Gill's usual blog signoff.
What does Tahir Khan have in common with Dawson College, you ask?
I was at his citizenship ceremony in January. Sadly, Mr. Khan was not there, because he was dead, his taxi crushed by a Mercedes allegedly engaged in a street race.
Cops found the video game Need For Speed in the wreckage.
A court will decide if it played a role.
Now, go south. Alabama, where Devin Moore, 18, slew three troopers after being pulled over in a stolen car.
"Life is like a video game," he said later. "You've got to die sometime."
Huh? Wait a minute! That's what Kimveer Gill used to say.
Only, young Devin's game of choice was Grand Theft Auto.
Remember Eric Harris and Dylan Klebold? The freaks who killed 13 at Columbine.
They played Doom, Redneck Rampage and Duke Nukem.
They even named a sawed-off shotgun Arlene after a Doom character.
Hmm, do you think video games had anything to do with that slaughter? Or the new one in Montreal?
Violence with a toggle
And God knows how many petty thugs, gangbangers, pistol-whippers, knifers, street-racers and muggers find their inspiration with a toggle.
I have written several times about 25 To Life, a cop-killing game.
I call Valerie Smith, 54, a neighbour of mine in Scarborough.
Where we live is bounded, roughly, by the Galloway Boys, the Markham-Eglinton Crew and the Versace Boys.
The Montreal Massacre, the original in 1989, inspired her to become an anti-violence crusader. (See www.fradical.com)
In '89, the deadliest video game was Pong, but that's sure changed, eh Val? Now, 401 video games are rated M for blood 'n guts. (Like that'll stop any kid who wants one.)
"The problem has exploded," says Val.
"As opposed to just fighting monsters, it's getting more and more personal. You get to kill people with all manner of instruments.
"And virtual reality is coming. What do you think will happen when some kid can immerse himself so totally he can't tell the difference between real life and fantasy?"
Shudder. I hope we open our eyes before that.
I wonder how many of us really know what is being played on that basement TV.
It is different than scary movies, or playing "cops and robbers" or watching the nightly news.
You are the killer, causing blood to spurt with every turn of the knob. Again and again and again, 'til you get it right.
As a newspaper man, I cringe at talk of censorship.
But free speech has limits. Otherwise, Nazis would flourish anew. Racists. Snuff films.
When New Zealand and Australia banned Manhunt, those nations did not fall into the sea.
My favourite shrink, Dr. Irvin Wolkoff, sees "an epidemic of kids with personality disorders, maladaptive habits...
"And no one is doing anything about it."
He is not talking just about video game violence.
But it seems to me a good place to start.
Game creator says he's sorry, bBut doesn't believe Columbine simulation behind Montreal murder
September 15, 2006
By BRODIE FENLON
The creator of a controversial video game based on the 1999 Columbine high school massacre -- a game Dawson College shooter Kimveer Gill claimed was one of his favourites -- expressed his condolences to the Montreal victims yesterday.
But Danny Ledonne, 24, of Alamosa, Colo., said his free role-playing game "Super Columbine Massacre RPG" is a piece of art and social commentary, and it can't be blamed for the actions of a person who has lost touch with reality.
"I regret people who misconstrue my message or people who use this video game as a means to justify their own immoral behaviour," said Ledonne, an independent film producer. "I send my deepest condolences to the victims involved in the Dawson College shooting."
Crudely rendered, cartoonish and mildly violent, the game allows players to role play as killers Eric Harris and Dylan Klebold and follow in their true-to-life footsteps of April 20, 1999 in Littleton, Colo. A plot is hatched in a basement, propane bombs are planted, the school is entered and students are shot in the library and cafeteria.
The game weaves real photographs, transcripts and news coverage of the school murders into its narrative.
Gill said on a website that the game was one of his favourites. His attack Wednesday on a CEGEP college in the heart of Montreal bore some of the hallmarks of the Columbine shootings, including the fact he wore a dark trench coat similar to those worn by Harris and Klebold seven years earlier.
"Whether (Gill) picked up my video game or Oliver Stone's (film) Natural Born Killers, when you get to the point in your life and you lose touch with reality, you lose your humanity," Ledonne said.
Posted online in April, 2005, the game exploded in popularity a year later due to media coverage.
Ledonne, who used the online pseudonym "Columbin" until he was outed by a friend of a Columbine victim, said he had more than 40,000 downloads before he took the game offline in May. It's still available on other sites.
As word spread, the reaction was swift and furious. Relatives of victims decried the game as "deplorable."
"It's just beyond shocking. What if someone did a Marc Lepine game?" Toronto-based anti-violence activist Val Smith said yesterday, referring to the slaughter of 14 women at Ecole Polytechnique in 1989.
"For (Ledonne) to believe that you can put a game like that out into the public domain and expect that no one will be influenced is naive at best and possibly criminally negligent."
Montreal gunman admired violent video-game character
September 15, 2006
CanWest News Services
By Don Macdonald and Roberto Rocha
MONTREAL - Dawson College shooter Kimveer Gill probably lived in a violence-soaked dream world where video games and horror movies blurred the lines between imaginary killing and the real-life horror of spraying bullets from a gun, experts on youth violence suggested Thursday.
They attempted to piece together a portrait of Gill from his rambling writings and photographs of himself brandishing guns displayed on a personal Internet log at www.vampireFreaks.com.
The experts cautioned Gill's often angry and sometimes paranoid writings may provide clues about his personality, but it's impossible to draw firm conclusions about what motivated him to carry out Wednesday's shootings.
''If you want a hypothesis perhaps this young person was living a sort of simulated life, that he had lost sight of the boundaries between the fictional and the real,'' said McGill University professor Michael Hoechsmann. ''He was so immersed in a media culture where the films he consumed, the video games he played, the music he listened to and the goth culture he supposedly inhabited became for him the spectrum of his little identity world.''
''If anything he was a living a simulated life. He's stepped into the screen, acted out a fictional self and created a real tragedy.''
Gill, 25, also identified with a video-game character called Postal Dude, whose raison d'?tre was to eliminate anyone - man, woman and child - with a dizzying arsenal of weapons.
This game he so loved is called Postal 2, in which the main character must make a choice: Live a normal life and wait in line to buy milk, or mow down all who stand in his path?
In Gill's disturbing and often incoherent blog, he expressed admiration for Postal Dude, a misunderstood and ostracized man who takes his revenge on the world with a killing spree.
''Postal dude was sad before he became angry and psychotic, that's the part we're never seen in the game. He was normal, but the world made him the way he became,'' Gill wrote.
News that Gill loved violent games drew a collective groan from the gaming community, who are no doubt bracing for another debate on video
games and youth violence.
Gamers ardently defend the medium as escapist fun, while opponents claim gory images desensitize children to violence.
But interactive media is very new and serious academic research on it has only scratched the surface. Whether games do incite youth violence remains the domain of debate.
Hoechsmann has found no evidence games encourage violence. Rather, he says, people who already have violent tendencies are drawn to violent games.
''If anything, games can teach people how to kill. The U.S. military does this, and uses games to simulate combat,'' he said.
Individuals who strike out so violently often have had been exposed to violence in the family or at school and harbour deep resentment about incidents where they failed to fit into society, said University of Western Ontario psychologist Alan Leschield. They live in isolation and become desensitized to violence through constant exposure to violent media images.
The popular gaming blog Kotaku, in advance of critics, questioned the notion that games make people killers, the same way a book like Catcher in the Rye did not make Mark David Chapman murder John Lennon or John Hinckley Jr. shoot Ronald Reagan.
Both shooters were obsessed with the book.
The debate over games has been almost non-existent in Canada, but the Dawson shootings are expected to change that.
Hoechsmann said that eventually the government will have step in and develop a rating system.
Society embraces violence
September 15, 2006
By Michael Harris
Like a recurring nightmare, it is there again on our television sets and the front pages of newspapers.
People running helter-skelter from a school, bloody bodies on the pavement, innocent victims hanging on for dear life in hospital surgeries with the prayers of the nation pulling for them.
This time the trigger-happy maniac left behind a better than usual record of what made him tick -- until he exploded.
His name was Kimveer Gill, but he had also given himself a nickname, the Angel of Death.
The Angel of Death was fascinated with guns and ultra-violent video games, including one called the Super Columbine Massacre.
Thanks to the Internet, he also left behind a few elements of his nihilistic philosophy.
They boil down to a burst of staccato conclusions about the world that brought him up to and over the edge:"Work sucks, school sucks, life sucks; Life is a videogame. You've got to die sometime."
Sickened by the slaughter, normal people are asking the same question that has been asked after Taber, Alberta and the Ecole Polytechnique in Montreal: "Why?"
But to the maniac, the pertinent question may be the apocalyptic "why not?"
To a person for whom the line between reality and a video game has ultimately dissolved, how must the world look to them?
With notable exceptions, Hollywood is an island floating on a pool of blood: Murder and violence are part of the proven formula of cashing in at the box-office.
Oliver Stone inadvertently turned a make-believe killing spree into a real life crime.
To the psychotic fringe, Natural Born Killers wasn't an entertainment, it was inspiration.
Prime time television is awash with programs that purport to show the justice system in action. But their ratings come from showcasing an endless series of gruesome, real-life crimes.
In this poor excuse for entertainment, people like Ted Bundy and Jeffrey Dahmer find themselves on trading cards, just like famous baseball and hockey players.
Viewers may be titillated, but to people like the Angel of Death, the killers and rapists are just another class of TV stars.
To Kimveer Gill, American Justice and American Idol may have been offering the same thing -- fame.
Not long ago, kids amused themselves shooting baskets in the park. Now millions of them are shooting the all-too-human characters that populate the strangely addictive world of videogames.
How can there be a game about Columbine or the assassination of John F. Kennedy?
How can there be a product where the consumer gets to amuse himself by gunning down police officers?
Sadly, the art that life imitates is not always what it seems. The journey from killing time in front of a computer to killing people in front of a school may be shorter than most people are willing to admit, especially when it comes to outsiders on the fringes of existence.
What do we glorify in sports? Most often it is the grace and power of gifted athletes. But all too often it is violence, pure and simple.
From videotape tributes to the best fights in hockey to the freight-train collisions of the NFL, violence has become a big crowd pleaser. When Todd Bertuzzi broke an opposing player's neck in a vicious attack from behind, the debate quickly shifted from what would be a fit punishment to how this marquee player could get back in the game, and on Team Canada, as quickly as possible.
The nightly news provides no respite from the metaphor of violence that is woven so tightly through our leisure pursuits. Most nights, CNN's Situation Room resembles the set for one of the Terminator movies. Scenes of carnage are presented as either answers to a problem, (the bullet-riddled bodies of Saddam Hussein's sons) or inscrutable malevolence on the part of our enemies.
Smart people have been replaced by smart bombs. History, temporarily at least, has turned into an action movie where the talking parts are for cowards.
Over the next few days and weeks, the public debate will ask all the predictable questions. Should the gun registry be spared after all? Why didn't the killer's mother see warning signs of the coming explosion? Should we have greater Internet surveillance, police in the schools,
more psychological counselling? And what about the privacy laws and artistic freedom?
These are proper, rational dialogues to be held in the name of preventing future tragedies. But amidst the agonizing crafting of our latest answer to senseless crimes, it bears remembering something. Like Valery Fabrikant, Phu Cuong Ta, and Marc Lepine before him, the Angel of Death's deranged course of action might have seemed quite normal to him.
Violence has become our background music.
College gunman played Columbine video game
September 15, 2006
KRDOtv.com, Colorado Springs
By Marshall Zelinger
A controversial online video game is getting attention because of the Dawson College shooting in Montreal. In a personal blog, the gunman from Wednesday's shooting, Kimveer Gill, referenced the game "Super Columbine Massacre". It re-enacts the Columbine shooting from the perspective of the killers.
Colorado Springs Psychologist Stephen Witty says those who play the game are just re-experiencing the Columbine killer's violent and sadistic excitement. "If you are taking in violent content all of the time, that's likely to come out," says Dr. Witty. Part of the game may have "come out" in Montreal. Gill wrote in a blog on VampireFreaks.com, that he liked playing the game. Ironically, it begins with a quote; "the purest surrealist act would be to go into a crowd and fire at random." Similar to what happened in Montreal on Wednesday.
"If you're shooting all the time at a screen, it'd be a little easier to pull that trigger don't you think?" asks Dr. Witty. According to the game's creator, Danny Ledonne, bringing the game to life isn't the point. Ledonne says that players "...discuss the game's social implications in a broader context. At the end of the day, the understanding of the Columbine school shooting is deepened and redefined." "He probably wants to say it so that people don't criticize him for adding to the violence of the culture," says Dr. Witty. The game's been available for download for a year-and-a-half, since the five-year anniversary of Columbine. Ledonne says it's been downloaded more than 100,000 times.
Line between real and game violence narrows
September 18, 2006
Chicago Daily Herald (Associated Press)
Kimveer Gill liked to play at shooting up a high school on the Internet. He complained on his blog that a violent video game wasn’t realistic enough and said he liked whiskey and firearms.
On Wednesday, he dressed in a black trenchcoat — like the Columbine killers — entered a college cafeteria and started firing a rifle, police said. In the end, one person was killed and 19 wounded. The shooter was killed by police.
Out of millions of gamers, few are killers and most aren’t criminals. But as far removed as this episode was from the gaming mainstream, it still provides first-paragraph fodder for journalists and conjures associations — some would say tenuous — between real-life and pixelated violence.
Plenty of games from mainstream publishers depict realistic and violent situations, whether it’s World War II or Vietnam simulations or gang battles in Grand Theft Auto. Meanwhile, smaller producers have made games that recreate JFK’s assassination or let you drop bombs on the Ba’ath party aboard an FA/18 Hornet during the current Iraq war.
So where should game-makers draw the line, ethically? Is it OK to be on the allied side of World War II games but not to play a Nazi? Do realistic games desensitize players to real-life violence?
Jeff Gerstmann, senior editor of Gamespot.com, compared the spectrum of video games to the movie world, saying a taboo topic would be more likely to pop up in a student film than in a widely released popcorn flick. Further, he added that the independently produced Super Columbine Massacre game that Gill played is so far on the fringes of the gaming world that most players weren’t even aware of it.
“This is a billion-dollar, mainstream, industry just like movies, just like music,” he said. “The vast majority of people aren’t out there doing horrible bad things and blaming it on video games.”
Psychologists say games featuring real-life situations or the killing of humans can desensitize people to violence. And the fact that a potential killer could simulate a schoolhouse massacre on his computer before causing one in real life is troubling.
But games tackling taboo topics are likely to remain relegated to the fringes of the gaming world since a mainstream publisher would never create one, said industry observers. The industry group Entertainment Software Association wouldn’t comment on the Montreal case.
“Not everyone’s comfortable with doing a present-day theme, and I’m certain you’ll never see a commercial game based on a tragedy like Columbine, the World Trade Center, that kind of thing,” said Dennis McCauley, editor of gamepolitics.com, which probes the intersection between video games and politics.
Mainstream publishers tend to tackle real-life topics that are less taboo or more distant from the here and now. For example, there are more World War II games than Vietnam games.
Most World War II games “are focusing on what’s been generally accepted as the good guys, and I think that’s the difference in maybe why people lash out at Grand Theft Auto,” he said. “Sure the act is the same. You’re shooting who in the game world is your enemy. It’s just that in the World War II game, your enemy is Nazis. In the other game it’s maybe a gang member or police.”
So is it dangerous for players to mimic soldiers, gang members or mass killers?
Psychologists say that the participatory nature of video games makes them different — and potentially more harmful — than passive forms of entertainment such as television or movies.
“It requires active participation, practicing violent effects. And rehearsal certainly impacts the effects of learning and intensifies it,” said Dr. Elizabeth Carll, who heads the Interactive Media Committee of the American Psychological Association. The association is in discussions with the video game industry’s ratings board on standards for violent content.
Carll said people exposed to violence in video games — especially children — are predisposed to aggressive thoughts and behavior. Whether this aggressiveness manifests itself as violent or criminal acts depends on a lot of other factors.
But video games are sometimes implicated when aggressive behavior spills over into violence. Devin Moore, convicted of killing two police officers and a dispatcher in Alabama, said upon his arrest in 2003, “Life is a video game. You’ve got to die sometime.” The victims’ relatives have filed a $600 million lawsuit against the makers of the Grand Theft Auto series.
A version of the quote attributed to Moore was posted on Gill’s blog.
Are violent videos clue to Canadian murders?
September 18, 2006
By Heather Sells
Police now say the man behind the deadly rampage at a Canadian college killed himself. That country's worst mass shooting in years is stoking the debate over violent video games.
Canadian police believe Kimveer Gill shot 20 people Wednesday at a Montréal college. Gill was devoted to Goth culture, heavy metal music and online blogs, where he expressed hatred against authority figures and society.
He also said that he liked to play "Super Columbine Massacre." The game is not much to look at, but its premise is chilling. The player becomes Dylan Kleebold or Eric Harris and begins a cartoon slaughter.
Dr. Michael Rich said, “We all bring our own values, ideas, and thought structures to those media. We have to recognize that our entertainment, indeed, every experience that we go through, changes us.”
A growing body of research shows the downside of violent, sexually charged games like “Grand Theft Auto.” They're clearly linked to increased aggression.
Rich said, “In violent video games we're rewarded for doing violence to others, and we rehearse it over and over again, getting better and better at doing violence.”
Gill complained online about the video game "Postal Two." It allows a player to beat a policewoman to death in vivid color. Gill called it "childish," and said he wanted a game that allowed him to kill more and go "berserk."
You can download a version of "Postal Two" in about five minutes. With a few more clicks, you can find "Border Patrol," where the player who shoots the most immigrants wins.
And would you believe the makers of "JFK Reloaded" offer $100,000 to the gamer who can match Lee Harvey Oswald's sniper skills?
The gaming industry has used the First Amendment to win most legal fights so far, leaving concerned parents with warning labels as a consolation prize.
And with the Internet available seemingly everywhere, it's not much of a prize.
Gill attracted to gun violence
On his blog, he encouraged others to play Postal 2
September 15, 2006
By David George-Cosh
Kimveer Gill loved video games, particularly those that involved gun-related violence.
One game Gill mentioned often in his Internet blog was Postal 2, a game heavily criticized by family groups for intentionally displaying high levels of violence and racial stereotyping.
In the game, the user takes on the persona of "The Postal Dude," a tall thin man with a goatee, sunglasses and a long, black leather trench coat. Throughout the game, the player must solve a variety of puzzles that cause scenarios such as killing a variety of groups of people to advance the story. "Going postal" is encouraged to complete the game.
"Postal Dude kicks ass. If anyone out there hasn't played Postal .... I suggest you do. And do it right now," Gill wrote in a blog posting.
Vince Desiderio, co-founder of Running With Scissors, the Arizona-based company that released Postal 2, expressed shock that one of his games may have inspired Gill to go off on his rampage.
"This is way past the game, this is tragic," Mr. Desiderio said.
"People need to learn that there's a difference between entertainment and acting out in reality. I know that people will say that, 'Violent games caused this,' but millions of people play these games around the world and the good news is that only rarely do one or two people go berserk like this."
Another game Gill said he played is Super Columbine Massacre RPG, released last year. It takes its title from the Columbine High School shootings that took place in April, 1999, in Littleton, Colo.
Danny Ledonne, the game's creator, offered his condolences and regretted the shootings that took place on Wednesday in Montreal, but said people often misconstrue what the message his game attempts to make, which is to create dialogue and help prevent school shootings from occurring again.
"People often become obsessive and lose touch with their moral compass either through music, books, movies or video games," Mr. Ledonne said. "School shootings have happened before Columbine and will continue to happen in the future. I don't think raking my game over the coals every time there's a school shooting will stop any of that from happening."
Other games Gill said he played, such as Blood, Manhunt and games from the Grand Theft Auto series, have been accused of influencing previous murders. In fact, Gill played five of the top 10 "worst violent video games" listed by a coalition of parent and evangelical organizations in the United States in 2004.
Gill also posted other details on his Web site that may be more revealing than the video games he played.
"Life is like a video game, you gotta die sometime," wrote Gill, a quote originally attributed to Devin Moore, the 18-year-old who stated the phrase while in custody after killing two police officers and a dispatcher in a scenario similar to one in a Grand Theft Auto game.
Games & films blamed
Violent movies and video games that have been blamed for killings in the past.
June, 2005 - Devin Moore, 18, from Birmingham, Ala., was found guilty and sentenced to the death penalty after killing two police officers and a police dispatcher and driving away in a squad car. Families of the victims say Moore acted out a scenario found in Grand Theft Auto: Vice City.
July, 2004 - A British teenager pleaded guilty after bludgeoning a 14-year-old to death with a hammer. Lawyers for the victim's family say he was inspired by the ultra-gory video game Manhunt, in which players are awarded points depending on how vicious their killings are.
June, 2003 - Anime film Neon Genesis Evangelion was blamed for inspiring a Japanese man to beat his mother to death with a baseball bat. Hiroyuki Tsuchida was pronounced guilty of murder in early 2004 and sentenced to 14 years in prison.
June, 2002 - Stepbrothers William and Joshua Buckner from Tennessee shot and killed a man and a woman, later telling investigators they decided to go on the shooting spree after playing the video game Grand Theft Auto III. They were sentenced to an indefinite term in state custody after pleading guilty in juvenile court to reckless homicide, endangerment and assault.
December, 2002 - After continuously watching Queen of the Damned, Scotsman Allan Menzies, 22, killed his roommate and drank his blood, believing it would make him immortal. He committed suicide in his prison cell in November, 2004 after receiving a life sentence for murder.
April, 1999 - Two teenage students, Eric Harris and Dylan Klebold, carried out a shooting rampage at Columbine High School in Colorado, killing 12 and wounding 24 others, before committing suicide. Blame for the shootings ranged from movies such as The Basketball Diaries or The Matrix to music sung by Marilyn Manson and KMFDM.
February 1993 - In England, Jon Venables and Robert Thompson, both 10, abducted and murdered two-year-old James Patrick Bulger. Speculation that one of the boys watched Child's Play 3, where a death in the film was similar to how Bulger died, was raised during the trial.
Sample of song lyrics
Here is a sampling of song lyrics from tunes that Kimveer Gill listened to while he was blogging:
Man That You Fear
by Marilyn Manson
I was born into this
Everything turns to shit
The boy that you loved is the man that you fear
Pray until your number
Asleep from all of your pain
Your apple has been rotting
Tomorrow's turned up dead
In this hole
That is me
The dead are rolling over
In this hole
Dirt shovelled over shoulders
I feel it in me
Oh, this pressured centre rising
My life overturned
Unfair the despair
All these scars keep ripping open
Pick Up the Bones
by Alice Cooper
Collecting pieces of my family
In an old pillow case
This one has a skull
But it don't have a face...
There were demons with guns
Who marched through this place
Killing everything that breathed
They're an inhuman race...
When a Dead Man Walks
by Lacuna Coil
In which I think that I'm not confident
Blood into my hands I can't deny
A buzz into my ears that makes me mad
But I don't look back
While I'm waiting to die
I don't look back
In a weird lullaby
I'll carry on
A Tout le Monde,
Don't remember where I was
I realized life was a game
The more seriously I took things
The harder the rules became
I had no idea what it'd cost
My life passed before my eyes
I found out how little I accomplished
All my plans denied
So as you read this know my friends
I'd love to stay with you all
Please smile when you think of me
My body's gone thats all
A tout le monde
A tout les amis
Je vous aime
Je dois partir
They're the last words
I'll ever speak
And theyll set me free
If my heart was still alive
I know it would surely break
And my memories left with you
Theres nothing more to say
Moving on is a simple thing
What it leaves behind is hard
You know the sleeping feel no more pain
And the living are scarred