"Add violence incitement to the list of liabilities entertainment and media companies face. The media has traditionally been held liable for risks such as libel, invasion of privacy, and copyright and trademark infringement. Now, they may be held liable for bodily injury as a result of the content they publish due to claims of inciting violence.
"Anything from movies to books to video games have been fingered as inciting or encouraging an individual to commit a violent act. Any media or entertainment company producing content with elements of violence is vulnerable. But the most vulnerable, as is evidenced by recent lawsuits, seem to be motion picture companies and video game manufacturers that sell products that seemingly glorify violence."
So reads an article in the November 1999 issue of Risk & Insurance magazine. Shareholders would do well to pay attention to this because litigation has become as American as apple pie. It's what they do, and the awards American juries hand out can be crippling. For a Canadian take on this strategy, see the Canadian lawsuit forum section.
Canadian lawsuit forum
Forum held in Toronto to discuss filing lawsuits against entertainment companies.
Copycat crimes
Information on crimes and anti-social behaviour believed to be connected to movies, video games, tv shows, etc.
Do violent images cause violent behaviour? (1999)
Grand Theft Auto lawsuit - 60 Minutes item (2005)
Federal Trade Commission adds ammo to lawsuits (2000)
Heavy metal band, Slayer, named in lawsuit (2001)
Beltway sniper trained on Halo video game (2002)
Lawsuit claims Grand Theft Auto motivated teen gunman (2005)
Lawsuit filed against Sony, Wal-Mart over killers who played Grand Theft Auto (2003)
Murder claims rattle video game industry (2006)